PAL PACK GAMES

value@4x.png

6

N

3

Solve puzzle cards individually and then mix and match for different card games. The more cards you collect, the more games you can play. Cards have varying skill levels and have different values. Collect puzzle points to level up and receive rewards. Check out solvingfun.com for more games or even create your own.   

Value

Pal

Play card games using their symbols and values. Check out the ones we have or create your own.

Learn more about the Puzzle Pals and use their strengths, challenges and interests to help you solve their puzzles. 

Symbol

Use the symbols to play different types of games. Some pals have letters, some have numbers, some have arithmetic operations, etc.

How to Play: Divide the cards evenly between players. Each player flips over a card. The highest value takes the cards played. The player with the most cards at the end wins.

PPSueVolunteer.png

Challenge Level: 

Number of Players: 2+

Time to play: 10 min

WHICH IS HIGHER?

Cards needed: Any number cards. At least 10 per player. 

PPSuePrincessPerfection.png
PencilPointIcon.png

How to Play: Lay out 6-10 cards in a row. Set a 3 minute timer. Combine the letters to create words. If playing with multiple players, compare words and only score unique words found. Words must be 2 or more letters in length. Use each card only once.

ANA'S GRAMS

Cards needed: 6 or more cards with values that are letters.

Challenge Level: 

Number of Players: 1+

Time to play: 10 min

PencilPointIcon.png
PencilPointIcon.png

How to Play: Turn over a letter value card and a number value card. Name that number of words that begin with the letter. If playing with multiple players, you can play the fastest one wins. You can try and pick words from specific categories. 

NAME IT

Cards needed: At least 5 cards with letter values and number values. The more cards, the more variety.

Challenge Level: 

Number of Players: 1+

Time to play: 10 min

Example: See cards . Name 6 animals that start with A.

1. Anaconda 2. Ant 3. Antelope 4. Anteater 5. Aardvark 6. Angelfish

PencilPointIcon.png

+

How to Play:

Deal out 5 cards to each player. Set up a draw pile with the remaining cards. Turn one card face up. On your turn, select either the face up card or a new card from the pile. At the end of your turn discard one of your cards. During your turn, convert your letter cards to numbers (A=1, B=2, C=3…Z=26). Your number cards can multiply the value of the letter cards (one letter per number) or you can use them at face value. The goal is to have your hand equal exactly 100 after discarding. 

 

Example: Cards with values 6 G 3 4 S. 

(6xG)+7+3+(4xS) = (6x7)+7+3+(4x19) = 42+7=3=76=128. 

 

Strategy tips: 

  • If your total is over 100, try switching multiplying by different letter values.

  • Discard numbers/letters to try to get a lower total value closer to 100.

FIRST TO 100

Cards needed: 5 cards per person plus a draw pile of 20+. A mix of letter and number values.

Challenge Level: 

Number of Players: 1+

Time to play: 10-15 min

PencilPointIcon.png
PencilPointIcon.png
PencilPointIcon.png
RaceTo100@4x.png

How to Play:

 Deal out 8 cards to each player. Use the remaining cards in a draw pile. Turn one of the draw pile cards over. Take turns playing cards on top of the draw pile. Cards must either match the pal or match the symbol. If you play a wild card, you can pick which pal you need to match on the next play. If you can’t play a card from your hand, draw a card from the draw pile. If you can play that card, go ahead and play it. If you can’t play it, put it in your hand and it’s the next person’s turn. Keep playing until someone runs out of cards in their hand. The person that runs out first wins. 

 

PLAYFUL PALS

Cards needed: 40+ cards

Challenge Level: 

Number of Players: 2+

Time to play: 8-10 min

PencilPointIcon.png

How to Play:

Lay out two 4 by 4 grids of cards. Choose whose grid is whose. Look at the cards in front of you and silently select one for your opponent to guess. Then, in turn, you and your opponent will ask questions to figure out one another’s cards (ie. Does your card have a three-eyed pal?). When you think you know the card your opponent is thinking of, say “I have a guess”. If you guess successfully then you win, and if you get it incorrect then you lose. 

 

Guessing Guidelines:

Your guesses have to be about what’s on the cards, not how they are laid out. You only get one official final guess (guessing a specific card) Examples: Is your card a number card? Does your card have 2 pencil points on it? Does your card have a three-eyed pal on it?

PREDICT THE PAL

Cards needed: 32 cards

PredictThePal@4x.png

Challenge Level: 

Number of Players: 2

Time to play: 5 min

PencilPointIcon.png